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Back smith metal scribe
Back smith metal scribe




back smith metal scribe

Having a starting point listed is good as it gives players & narrators an idea of how tough it should be to get the component so they can both be on the same page when suggesting x or y. The second choice is the crafting components. Scrolls can be flashy & giving players other than the one who will be proactively choosing what spell to scribe a chance to proactively involve themselves in the process while adventuring can make more than one player feel awesome when the scroll they were involved in is made. That shift of emphasis encourages player to player Alice:"hey bob, do you think the hide/blood/whatever monster giblit/strange mineral/etc of this here nasty monster might be useful in scribing a particular scroll?">bob:"hmm, I have a couple spells that might be thematically linked" with a quick arcana checkwith the narrator in there reciprocity between players. Because that skill is already required for spellcraft to develop rare spells it's a thing any caster likely to be scribing spells will have giving the Narrator freedom to put more emphasis on other tools & skills used in gathering raw materials while adventuring like leatherworkers tools or medicine & nature. Personally I'm leaning towards the arcana skill with the relevant attribute for the class with the spell rather than calligraphy pens or something. I wanted to hear what others think about the choices & my thoughts.įirst & foremost is what "tool" is required. All of that has some choices for the GM that lead to interesting differences.






Back smith metal scribe